Custom virtual reality solution development for training

A virtual reality solution only creates value if it is adopted, understood, and used in the field. MIMBUS STUDIO supports you in designing and developing a tailor-made experience that meets your objectives and fits your constraints.

What you are trying to solve

La réalité virtuelle au service de votre formation professionnelle France

Train people in tasks and situations that are difficult to replicate

When hands-on practice is essential, but real-world conditions are costly, scarce, or risky.

La réalité virtuelle au service de votre formation professionnelle France

Standardize practices

When multiple teams or sites need to apply the same methods, with the same level of rigor.

Formation au sein de votre établissement

Upskill faster

When you need training that is repeatable, progressive, and consistent from one session to the next.

The benefits for your teams

Quick to get started

An experience designed to be understood from the very first use.

Structured progression

Scenarios, steps, and success criteria clearly defined.

Quality assured

Testing, adjustments, and validation throughout the project.

Guided deployment

An organized rollout, with our support.

What MIMBUS STUDIO delivers

We develop custom solutions tailored to your context. Our goal is to deliver a solution that is both usable and maintainable.

Virtual reality experiences: scenarios, interactions, feedback, and validation.

Real-time 3D environments: creation and integration of environments optimized for virtual reality.

Complementary tools: web interface, monitoring dashboard, automation features.

Why work with MIMBUS STUDIO

A dedicated multidisciplinary team

VR development, 3D, web/AI, project management, and educational expertise: all the key skills brought together.

La réalité virtuelle au service de votre formation professionnelle France

Clear project management

A single point of contact, regular check-ins, and milestone-based approvals: you always know where things stand, and you stay in control.

Step-by-step delivery

We move forward through successive versions, with feedback incorporated throughout the project.

How we run a project

1
Scoping
Short workshops to clarify objectives, users, constraints, and success criteria. Photo and video capture.
Deliverable: a validated scope and a shared foundation to move forward.
2
Conception

Translation of your requirements into a user journey: steps, expected actions, feedback, and success rules.
Deliverable: a detailed scenario, validated before production.

3

Iterative development cycles

Regular deliveries, demonstrations, and adjustments.
Deliverable: a usable version that improves with each cycle.
4

Test and validation

Internal testing + feedback from your key stakeholders.
When relevant: a pilot on a limited scope before full rollout.

5

Deployment and follow-up

Deployment, support, and future enhancements according to the agreed scope.

The MIMBUS STUDIO team

A passionate team that designs, develops, and tests every day to help transform vocational training.

Marion

XR Developer

As a Unity development expert, I bring my personal touch to MIMBUS’s XR projects. I enjoy creating high-quality content—and when my colleagues bring cake for afternoon tea!

Mary

3D Artist / Developer

I design virtual environments and visual assets for VR, combining creativity with technical constraints. I also contribute to programming to better understand the challenges and maintain a broad view of the project.

Romain

XR Developer

Passionate by nature, I enjoy testing and tinkering with every new technology I discover. I mainly create interactive and immersive worlds in Unity3D, designed to be useful and aligned with client needs. I also value technology watch to stay up to date and choose the best tools.

Alphonse

XR Developer

I enjoy designing software that improves everyday life. At MIMBUS, I develop simulators and internal tools in Unity. Outside of work, I enjoy sports and video games.

Pierre

XR Developer
With a Master’s degree in computer graphics, I have been developing VR applications at MIMBUS since 2017, including learner assessment tools and simulations. And sometimes, I turn my office into a mini studio: a few objects, a microphone, and I create the sound effects that make VR feel more realistic.

Quentin

Research Director
I am a psychology researcher specializing in learning, vocational training, and virtual reality. I also support trainers and institutions in the pedagogical use of immersive technologies to create more innovative and effective learning experiences.

Sébastien

Web Designer / Developer & AI Specialist

I design and develop web solutions (architecture, backend, integrations) to structure and make use of simulator data in the EdTech field. I enjoy turning educational needs into practical tools, and I find real meaning in the connection between technology and learning, beyond just writing code.

Nicolas

Project Manager

I am an XR-specialized CTO. I lead technical teams and oversee project architecture, from product vision to deployment. My goal is to design and deliver innovative, reliable, and practical simulation and training solutions for end users.

They trust us

The learners’ reactions exceeded expectations. They were able to experience a realistic immersion into the world of stone carving.

– MIMBUS STONE –

Didier Esselin

Inspector of National Education, Nancy-Metz Education Authority

The use of VR has a positive impact on training: it creates memorable experiences that improve information retention.

– MIMBUS LOGISTICS –

Maxime Vicaire

Innovation and Platform Manager, Log'in by Daher

Repeated immersive experiences help learners identify mistakes and risky situations more quickly, while embedding safety rules more durably so they can apply them more effectively in the field.

– MIMBUS CONSTRUCT –

Bernard Durante

Teacher, Le Sidobre Vocational High School

Thanks to virtual reality, students move more easily from theory to practice. Teaching materials and open badges strengthen learning, build confidence, and highlight acquired skills.

– CAP’REV –

Matthieu Nison

Construction Economics Teacher, Sainte-Marie Vocational High School

Frequently Asked Questions

Who validates the project, and when?
You validate the project at key stages: scoping, design, intermediate versions, and final approval before deployment.

Do you also provide visual assets (3D)?
Yes, depending on the project: we can create and integrate 3D environments tailored for virtual reality.

Do you offer support after delivery?
Yes, depending on the agreed scope: support, fixes, and future enhancements can be included.

Tell us about your project

Are you considering integrating immersive learning but not sure where to start? Or have you already made good progress on your project and need to speak with one of our experts? Contact us — we’d be delighted to discuss it with you.